This indicator is implemented in Pine Script™ v6 and serves as a demonstration of TradingView's capabilities. The core concept is to simulate a classic Tetris game by creating a grid-based environment and managing game state entirely within Pine Script.
Key Technical Aspects:
Grid Representation:
The script defines a custom grid structure using a user-defined type that holds the grid’s dimensions and a one-dimensional array to simulate a two-dimensional board. This structure is used to track occupied cells, clear full rows, and determine stack height.
Piece Management:
A second custom type is used to represent the state of a tetromino piece, including its type, rotation, and position. The code includes functions to calculate the block offsets for each tetromino based on its rotation state.
Collision Detection and Piece Locking:
Dedicated functions check for collisions against the grid borders and existing blocks. When a collision is detected during a downward move, the piece is locked into the grid, and any complete lines are cleared.
AIgo-Driven Placement:
The script incorporates a simple heuristic to determine the best placement for the next tetromino. It simulates different rotations and horizontal positions, evaluating each based on aggregated column height, cleared lines, holes, and bumpiness. This decision-making process is encapsulated in an AI-like function that returns the optimal rotation and placement.
Rendering Using Tables:
The visual representation is managed via TradingView’s table objects. The game board is rendered with a bordered layout, while a separate preview table displays the next piece and the current score. Each cell is updated with text and background colors that correspond to the state of the game.
Execution Flow and Timing:
The main execution loop handles real-time updates by dropping pieces at set intervals and checking for game-over conditions. The code leverages persistent variables and time comparisons to control game speed and manage transitions between piece drops.
Executing:
Add the indicator to the chart
It starts playing itself till game over
There are no parameters to change in this version but the grid in the code directly
p.s. Sadly we have no interactive buttons in the current pinescript versions to play ourself, but its about the possibilitys what we could do ;-)
Maybe in a future version there is more possible, if i find time to enhance and expand the idea
Have fun :-)
Key Technical Aspects:
Grid Representation:
The script defines a custom grid structure using a user-defined type that holds the grid’s dimensions and a one-dimensional array to simulate a two-dimensional board. This structure is used to track occupied cells, clear full rows, and determine stack height.
Piece Management:
A second custom type is used to represent the state of a tetromino piece, including its type, rotation, and position. The code includes functions to calculate the block offsets for each tetromino based on its rotation state.
Collision Detection and Piece Locking:
Dedicated functions check for collisions against the grid borders and existing blocks. When a collision is detected during a downward move, the piece is locked into the grid, and any complete lines are cleared.
AIgo-Driven Placement:
The script incorporates a simple heuristic to determine the best placement for the next tetromino. It simulates different rotations and horizontal positions, evaluating each based on aggregated column height, cleared lines, holes, and bumpiness. This decision-making process is encapsulated in an AI-like function that returns the optimal rotation and placement.
Rendering Using Tables:
The visual representation is managed via TradingView’s table objects. The game board is rendered with a bordered layout, while a separate preview table displays the next piece and the current score. Each cell is updated with text and background colors that correspond to the state of the game.
Execution Flow and Timing:
The main execution loop handles real-time updates by dropping pieces at set intervals and checking for game-over conditions. The code leverages persistent variables and time comparisons to control game speed and manage transitions between piece drops.
Executing:
Add the indicator to the chart
It starts playing itself till game over
There are no parameters to change in this version but the grid in the code directly
p.s. Sadly we have no interactive buttons in the current pinescript versions to play ourself, but its about the possibilitys what we could do ;-)
Maybe in a future version there is more possible, if i find time to enhance and expand the idea
Have fun :-)
Mã nguồn mở
Theo đúng tinh thần TradingView, tác giả của tập lệnh này đã công bố nó dưới dạng mã nguồn mở, để các nhà giao dịch có thể xem xét và xác minh chức năng. Chúc mừng tác giả! Mặc dù bạn có thể sử dụng miễn phí, hãy nhớ rằng việc công bố lại mã phải tuân theo Nội Quy.
Thông báo miễn trừ trách nhiệm
Thông tin và các ấn phẩm này không nhằm mục đích, và không cấu thành, lời khuyên hoặc khuyến nghị về tài chính, đầu tư, giao dịch hay các loại khác do TradingView cung cấp hoặc xác nhận. Đọc thêm tại Điều khoản Sử dụng.
Mã nguồn mở
Theo đúng tinh thần TradingView, tác giả của tập lệnh này đã công bố nó dưới dạng mã nguồn mở, để các nhà giao dịch có thể xem xét và xác minh chức năng. Chúc mừng tác giả! Mặc dù bạn có thể sử dụng miễn phí, hãy nhớ rằng việc công bố lại mã phải tuân theo Nội Quy.
Thông báo miễn trừ trách nhiệm
Thông tin và các ấn phẩm này không nhằm mục đích, và không cấu thành, lời khuyên hoặc khuyến nghị về tài chính, đầu tư, giao dịch hay các loại khác do TradingView cung cấp hoặc xác nhận. Đọc thêm tại Điều khoản Sử dụng.
